Xbox Live Arcade developers speak out: Interview with NinjaBee

Steve Taylor, lead developer for upcoming Xbox Live Arcade title Outpost Kaloki X, has declared Xbox 360 the most developer-friendly of the dozen different consoles he’s worked with in his career.

Outpost Kaloki X

In an interview with Xb360Info.com, Steve tells us why Xbox 360 development is so enjoyable, and gives us the scoop on NinjaBee’s quirky space station tycoon game Outpost Kaloki X.


Xb360info.com: Do you have any other titles under development for Xbox 360 besides Outpost Kaloki X? If so, what are they?

NinjaBee: We do! We’re working on another Xbox 360 title, but we unfortunately can’t talk about it yet. It’s completely different from Outpost Kaloki X, but something we’re very excited about.

Xb360info.com: What is the estimated release date for Outpost Kaloki X?

NinjaBee: Officially “launch window”, but in reality it should be very much on the early end of that window.

Xb360info.com: What are the major differences between the original Outpost Kaloki and Outpost Kaloki X?

NinjaBee: Tons of things… :) In addition to the Live-specific features above, the game features new music, new audio, new graphics, new gameplay, a very customized control scheme, serious interface additions and changes, and (more importantly) more than twice as much content as the original game, all custom-designed for the Xbox360.

Next

This interview has 4 parts:

  1. »Games under development
  2. Developing for Xbox Live Arcade
  3. Development challenges
  4. Downloadable content for Outpost Kaloki X

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