Xbox Live Arcade developers speak out: Interview with NinjaBee
Steve Taylor, lead developer for upcoming Xbox Live Arcade title Outpost Kaloki X, has declared Xbox 360 the most developer-friendly of the dozen different consoles he’s worked with in his career.

In an interview with Xb360Info.com, Steve tells us why Xbox 360 development is so enjoyable, and gives us the scoop on NinjaBee’s quirky space station tycoon game Outpost Kaloki X.
Xb360info.com: Do you have any other titles under development for Xbox 360 besides Outpost Kaloki X? If so, what are they?
NinjaBee: We do! We’re working on another Xbox 360 title, but we unfortunately can’t talk about it yet. It’s completely different from Outpost Kaloki X, but something we’re very excited about.
Xb360info.com: What is the estimated release date for Outpost Kaloki X?
NinjaBee: Officially “launch window”, but in reality it should be very much on the early end of that window.
Xb360info.com: What are the major differences between the original Outpost Kaloki and Outpost Kaloki X?
NinjaBee: Tons of things… :) In addition to the Live-specific features above, the game features new music, new audio, new graphics, new gameplay, a very customized control scheme, serious interface additions and changes, and (more importantly) more than twice as much content as the original game, all custom-designed for the Xbox360.
This interview has 4 parts:
- »Games under development
- Developing for Xbox Live Arcade
- Development challenges
- Downloadable content for Outpost Kaloki X





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